However, this happens only if the object to which this component is attached is inside Canvas. Masks are an essential component in a UI developer’s tool kit, and are relatively simple to set up and use in Unity. The Image (script) component takes a Source Image and draws it on the screen. The beauty of a User Interface (UI) is its ability to turn text, panels, and images into a cohesive, functional whole. and by re-ording the sorting layers I can adjust what goes in front of what etc. The new UI system of Unity allows us to add images to the UI in a very simple way. Now I compose my scene in world space with my 2D and 3D objects where they need to be and voila, everything neatly working as expected.
#UNITY 3D UI HOW TO#
I simply created a bunch of game objects, added a Canvas to each one, assigned a different sorting layer to each canvas and then I simply set the sorting layer on my 3D objects to match one of the canvasses in the middle. In this unity tutorial well take a look at how to make UI UI is used to create games main menus, pause and option menus, inventories, health bars and lot. with the meshes and basically then copying the rendered graphic into the material that is then drawn using the Unity UI
I must admit that most of what you guys are speaking about above is well above my head but from what I can see you are adding a CanvasRenderer component to each of your 3D models then doing. I've been working on a 2D project where I have to overlay 3D stuff on top of Unity UI stuff and Unity UI stuff on top of the 3D stuff also so basically, the 3D stuff had to be nested between the Unity UI layers.